Intro

Quick Fire Facts

  • my name is Kylie Lassmans
  • I Studied at and graduated from Staffordshire university with a Second Class : Second Division Bachelors Science degree in Computer Games Design and Programming.
  • I am 21 Years old and use She/Her Pronouns
  • I focus time to working on University work and making sure that i am always handing in projects on time and occationally early. I have always been inspired to play and create games since i picked up a PC at a young age

For more facts and inspirations Check the About page on the website.


What this website is about

This website is my Portfolio! It has been created to talk about and show off various tasks that i have partaken throughout my journey in games development.

The work page Talks about my journey through universtiy and various employers that I have worked under.

The About page talks about Me and my inspirations.

The contact page is where you will find my socials if you wish to get in touch.

Work

Blurred Picture of Code

Work Experience

    I have worked for the following Places:
  • Tenpin Stoke
  • At Tenpin Stoke we made sure our customers had the most pleasant experience possible, making sure they have a Fun and Memorable experience.

    I work as a Customer Service Assistant, we make sure any problems the Customer has is dealt with speed and accuracy, as to not interrupt their time in the premesis

    During this time I served customers at the bar, cleaned tables and helped run food and drinks to tables.

  • B&Q Distribution Center Worksop
  • During this time I drove around on a LLOP (Low Level Order Picker) following instructions on an AMT (Arm Mounted Terminal) picking and putting the items in the right Pallete.

    I had to manage my time effectively as we had a minumum target we needed to hit. This was a rather high bar so achieving it was not an easy task


    Ongoing / Completed Projects

    • Final Year Project - Project Nyx
    • This project was undertaken as my final year project in Games Design and Programming

      The Projects core idea was to be a stealth game inside of Virtual Reality (VR), this is because I feel very passionate about Virtual Reality and I have lots of experience inside of VR

      591.3 Hours in Steam VR

      These are hours in SteamVR as of the 3rd of May 2024.


      Image of Project_Nyx SplashScreen


      This project takes core stealth designs that are good from various different games and aims to implement them inside a virtual environment to create an immersive experience.

      Video, No Commentary

      Link if video doesn't work

      Video, Full Commentary + Walkthrough

      Link if video doesn't work

      Disclaimer these videos were taken as of 01/06/24 so may not reflect current state of the game


    • Race Against The Machine - Post Graduate Project
    • This Project was soemthing i started after taking a long break from Coding. After Finishing university I found myself rather burnt out and struggling to actually be able to enjoy working on any projects.

      Race Against The Machine is something I have so far been really enjoying, even if it is just the pre-pre-pre alpha stages (as of 22/10/2025). All there is at the moment is barebones physics but I plan on hopefully working weekly on the project.

      The aim of RATM is to combine the thrilling aspects of speedplatforming in games such as Sonic (Unleashed, Generations, Frontiers) with the immersion of VR in a way that players dont experience motion sickness.

      of course this is no small feat as VR can be very motion sickness inducing, But I have a big passion for VR and a big passion for Speed Platformers so combining the two would be a great opportunity

      Since the game is currently in very early stages I do not have any videos but I am hoping that I can eventually get some demonstrations going or longer form videos talking about the project on my Youtube Channel

    Year 1 (Level 4)

    • Speaking of My Course, i have completed in making a mario game that we worked on in Year 1
    • Picture of Mario Game
    • Pacman Game
    • Pacman Game

      This was done during Semester 1 for a module called FoGGS (Fundamentals of Game and Graphical Systems) as you can see i have 4 ghost on screen and collcetibles known as munchies.

      The ghosts have very simple AI, simply just moving back and forth, where pacman can move all directions and can eat the munchies

      Year 2 (Level 5)

    • Games Development Project - Procedural Dungeons
    • This project is undertaken in Semester 1 and it is where, ontop of making a game, we have to make a sales pitch and record 10 minutes of gameplay to show to a company which we will be trying to get funding from

      I will attach a video when one is made

    • Games Engine Programming - Ghost Escape
    • This project is to showcase what we can do with Games Engines, this project is in Semester 1 and will demostrate our skills with unity.

      This project has you solving puzzles to escape, all while a ghost is trying to catch you

      I will show a video of the project when it has reached its conclusion

    • Games Development Project - Elemental Hero
    • This Project was taken in Semester 2 of Games Development and requires me to use my skills to promote and create a game within a timeframe, and show differing marketing strategies.

      The Game had you play as a little Character (Lets call him bob) and you use 3 different elemental powers to navigate levels and escape a tower filled with puzzles

      I will attach a video of this too when i find the available time

      Year 3 (Level 6)

    • Multiplayer Level Design - TwoVallen
    • This Level was made to showcase our understanding of multiplayer games and design an level that flows well and plays well inside of Team Fortress 2

      The level is available and on the steam worksop for you yourself to try out with friends or bots if you wish to have a look

      Koth_TwoValley Steam Workshop

    • Prototyping For Technical Designers
    • This Prototype was designed to teach us to create a working prototype for designers to then take on and build upon

      My project is a racing game where the goal is to roam around, find areas to race, and beat the time trial on the track

      Miscellaneous Projects

    • Untitled Survival game
    • This was an old project of mine which has been lost to time unfortunately, however because of my experience with Unity and soon Unreal Engine I may reopen this and see what i can do with my newfound knowledge. The Unreal Engine experience comes from a Year 2 Module known as "Games Engine Programming"

    • Solo guitar album
    • Photo of Guitar Playing

      This Album will be influenced by the likes of Joe Satriani and Steve Vai, being a great listen and will hopefully inspire people to play guitar

      (I will post a link to a video of a demo when one becomes available)

About

Overview


Gaming Inspirations

  • Subnautica by Unknown Worlds
  • Celeste by Matt Makes Games and Lena Rein
  • Minecraft by Mojang
  • UNDERTALE By Toby Fox and Temmie Chang
  • BONEWORKS By Stress Level Zero
  • ULTRAKILL By Hakita

Musical Inspirations

  • Steve Vai
  • Joe Satriani
  • Metallica / Kirk Hammett
  • AC/DC / Angus Young
  • Avenged Sevenfold / Synister Gates

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